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Zeger Knaepen <zeg### [at] povplace com> wrote:
> > WITHOUT inside_vector: 735 sec.
> > WITH inside_vector: 761 sec.
> >
> > That's a 3% to 4% increase, on my 2.2 GHZ single-core PC.
> is this just one frame ? I think for accurate results, you should render as
> many frames as you can, and average the render-times. For all we know, the
> difference you came up with now could be due to, I don't know, Windows
> Update for instance
If I'm not completely mistaken, POV-Ray only counts the time it's running,
not how much the system clock has advanced. (But I might remember this
wrongly.)
Anyways, it would be interesting to see rendering times of such meshes
in different situations. For example make a union of the mesh and some
other object (non-mesh, or even another mesh). Use some atmospherical
effects such as fog (probably makes no difference, but doesn't hurt to
try). Instantiate the mesh several times. Things like that.
--
- Warp
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